Resident Evil Village Shadows of Rose DLC ‘Will Conclude Winters Family Saga’

The Resident Evil Village story DLC arrives October 28, and now we learn that Shadows of Rose’s roughly four hours of content will conclude the Winters family’s major role in the Resident Evil series.

Spoiler Warning: This story contains spoilers for Resident Evil Village.

Speaking to IGN Japan at the Tokyo Game Show, director Kento Kinoshita said Capcom was “creating the Shadows of Rose story to wrap up the Winters family saga.” That means wherever Resident Evil goes for the next mainline entry, it’s likely to introduce a new set of faces or return to characters we haven’t seen in a while.

As for what fans can expect from future RE entries, producer Masachika Kawata just laughed after saying they “absolutely can’t” share their future plans.

The Winters family consists of Ethan Winters, who is the main protagonist of Resident Evil VII and Village, as well as his wife, Mia, and their daughter, Rose. In the Resident Evil Village post-credits scene, we see that Rose is now a teenager working with Chris Redfield. There was also a tease that Ethan was still alive at the end of the game, so it looks like the next DLC will provide some answers on that front as well.

Resident Evil Village – Shadows of Rose Campaign Screens

Kawata and Kinoshita also talked about Resident Evil Village’s Gold Edition’s new third-person mode, saying they wanted fans to watch the mode and ask themselves “did they do this in third-person from the start?”

“It took as much effort as making a new game,” Kawata said. “Even the same game can be a very different experience when played in third person.”

Kinoshita also talked about the work involved in the third-person mode, pointing out details that make it clear that Village’s third-person gameplay should stand up to other entries in the series.

“You know, we felt we had to do something as good or better than Resident Evil RE:2 and RE:3,” Kinoshita said. “Compared to previous games in the series, Resident Evil Village features an exceptional variety of player actions. You can guard, you can move around while crouching, and there are plenty of items to examine. We’ve made adjustments Thoroughly researched to make sure these unique object animations would look completely connected, and playable at a good pace.”

For more on Resident Evil, check out the series of cloud-based RE games heading to Nintendo Switch. Or, check out everything else Resident Evil from TGS.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of gaming industry experience with signings at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

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